![]() The front ranks, determined by the two characters at the top of the party list, can engage in melee combat. įighting in the game continued to be handled through random encounters, which allowed players to gain experience, items, and gold. While it had more focus on combat mechanics, the story line was considered lacking by fans. The game ran an updated game engine, and had several improvements, such as the ability to use pole arms from the second line. Gameplay was the same as the other two games in the series. After the heroes accept the quest, the mysterious man teleports the heroes just outside Myth Drannor. The man then tells the heroes that they need to save Myth Drannor by getting an ancient artifact from the Lich known as the Codex. Afterwards, a mysterious man enters the tavern and asks the heroes to save the ruined city of Myth Drannor, which is ruled by a Lich named Acwellan. Note that the enemies listed under “dropped” do not include seasonal reskins, which can be found here.After the events of Eye of the Beholder II: The Legend of Darkmoon, the heroes tell the patrons of a local tavern about their success over Dran Draggore and how it saved the town. All of the dungeons listed below drop at a guaranteed rate. With a few exceptions, they are generally more difficult than Realm Dungeons and include some of the hardest dungeons in the game. These dungeons drop from enemies which, for the most part, spawn less frequently and can only appear once per Realm. (Drops under certain circumstances see page for solution) Excluding Lucky Gods, none of the enemies in this section are guaranteed to drop their respective dungeon unless stated otherwise. ![]() Most dungeons in this section appear from enemies that either respawn or appear multiple times in a Realm, usually making them fairly accessible. The Dungeon Collection fame bonuses are awarded to characters that have completed certain dungeons. Details of these are described on the individual dungeon pages.ĭealing soulbound damage to the boss results in a completion statistic being counted on that player’s character. Some dungeons have a multi-stage layout with portals connecting different stages. This rating ranges from 0 (harmless) to 10. The Admin Arena, which can only be opened by players with admin powers and has a limit of 100 players.Īll dungeons have an associated difficulty rating, indicated by the number of gravestones on the loading screen for the dungeon.Santa’s Workshop, which is only accessible in the player’s Vault and by definition, has a limit of 1 player.All Oryx’s Castle areas, which have a limit equal to the Realm player limit (85 players).Heroic Dungeons and Hidden Interregnum, which have a limit of 15 players.Alien Wormhole dungeons and Court of Oryx dungeons, which have a limit of 25 players.Attempting to enter a full dungeon will only result in a “Dungeon is full” message appearing in the chat. Most dungeons have a player limit of 50 players. An unlocked Wine Cellar portal and the portal to Oryx’s Sancturary remain open indefinitely. ![]() The Locked Wine Cellar Portal which will remain for two minutes if not opened. More info on the modifiers and their chances of appearing can be found on the Dungeon Modifiers page.Īll portals stay open for 30 seconds before vanishing, except for areas of Oryx’s Castle. Any player can enter the dungeon by clicking “Enter” or using the interact key when standing on an entrance portal.ĭungeons may also appear with Modifiers that alter certain gameplay aspects of the dungeon. For certain enemies, this chance is guaranteed. To reach a dungeon without using a key, it is necessary to kill certain enemies, which have a certain chance of dropping an entrance to that dungeon. Dungeon loot varies widely in quality, but harder dungeons generally drop better loot. Many dungeons also have one or more “treasure rooms” containing minibosses that drop unique loot. The last room will contain one or more boss enemies, which may drop special items. Last updated: Exalt Version 3.3.4.0 (Feb 2023)ĭungeons consist of a network of rooms (in some cases a single room), containing various monsters based on the theme of the dungeon.
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